<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Second Playthrough — Essays</title><description>Long-form essays and a Field Guide on how games work: classification, serious games, gamification, and games as media.</description><link>https://second-playthrough.com/</link><language>en</language><item><title>Where the game lives</title><link>https://second-playthrough.com/essays/where-the-game-lives/</link><guid isPermaLink="true">https://second-playthrough.com/essays/where-the-game-lives/</guid><description>Six structures—rules, goals, feedback, uncertainty, choice, play—map any game-like thing; the missing ones explain why it does or doesn’t feel like a game.</description><pubDate>Mon, 02 Nov 2026 00:00:00 GMT</pubDate><category>The Game in All of These</category></item><item><title>Gamification is not a game</title><link>https://second-playthrough.com/essays/gamification-is-not-a-game/</link><guid isPermaLink="true">https://second-playthrough.com/essays/gamification-is-not-a-game/</guid><description>Gamification usually borrows the visible parts of games—points, badges, streaks—and drops what makes them work: real choice, uncertainty and voluntary play.</description><pubDate>Mon, 19 Oct 2026 00:00:00 GMT</pubDate><category>Beyond Entertainment</category></item><item><title>Why “RPG” stopped meaning anything</title><link>https://second-playthrough.com/essays/why-rpg-stopped-meaning-anything/</link><guid isPermaLink="true">https://second-playthrough.com/essays/why-rpg-stopped-meaning-anything/</guid><description>“RPG” fuses five separate things—mechanic, theme, format, perspective and role-play—and once progression spread to every genre, the label stopped sorting games.</description><pubDate>Mon, 05 Oct 2026 00:00:00 GMT</pubDate><category>Categories and Classification</category></item></channel></rss>