01

Design consulting for studios

Who it is for
Game studios and teams who want a second, outside look at a mechanic, a system or an onboarding flow.
What you get
A written report on what the design is doing and where it falls short, followed by a call to talk it through.
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02

Talks and lectures

Who it is for
Schools, universities, conferences and studios looking for a clear, sourced talk on how games work.
What you get
A talk built around one argument — classification, serious games, gamification or games as media — with slides and a source list.
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03

Workshops for educators and training teams

Who it is for
Teachers, instructional designers and corporate training leads.
What you get
A hands-on session on applying game structures — rules, goals, feedback, uncertainty, choice, play — to learning and work, without building a game.
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How it works

  1. Tell me about the project using the form below — five questions, two minutes.
  2. I reply within two working days with questions, a proposed scope and a price.
  3. We agree the scope, then I do the work and deliver it on the date we set.

Past work, talks and press are listed on the About page.

Start an inquiry

No prices on this page: every project is scoped first, and pricing comes in the reply.

Prefer a press request? See the press kit.

What you're working on, and what you hope to get out of working together.

I reply within two working days.