The Game in All of These

Where the game lives

Six structures—rules, goals, feedback, uncertainty, choice, play—map any game-like thing; the missing ones explain why it does or doesn’t feel like a game.

8 min read
Beyond Entertainment

Gamification is not a game

Gamification usually borrows the visible parts of games—points, badges, streaks—and drops what makes them work: real choice, uncertainty and voluntary play.

8 min read

By game

By term

The reading list behind the essays →