Second Playthrough — Games, Culture, Ideas. Analyze. Understand. Experience more.

A second look at what games are, what they do, and what we call them.

Second Playthrough takes the ideas players and designers argue about — genre labels, serious games, gamification, games as art — and gives each one a careful second look. Every video becomes a sourced essay you can read, check and cite.

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Three series to start with

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Series 05

Categories and Classification

How do we describe what a game actually is, without leaning on a label that no longer means anything?

1 essay

From the Field Guide

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Beyond Entertainment

Gamification

Adding game design elements such as points, badges, and leaderboards to activities that are not games.

Beyond Entertainment

Serious game

A complete game made mainly to do something other than entertain, such as teach, train, inform, or persuade.

Classification

Genre

A genre is a name for a recurring shape of play, meaning what you actually spend your time doing in a game.

Classification

Roguelike

A roguelike is a game of generated, one-life runs in which nothing carries over between attempts except what the player has learned.

About Second Playthrough

Second Playthrough is a video essay channel and publication about games as a medium. Each episode makes one argument — about classification, serious games, gamification, or games as art and industry — and each argument is published here as a sourced, citable essay. The Field Guide collects the terms those essays depend on, defined precisely and in plain words.

Second Playthrough is independent and reader-supported. Members read every essay before the video.