1. Gaming: Essays on Algorithmic Culture

    Alexander R. Galloway · University of Minnesota Press · 2006

    Cited in Perspective

  2. Persuasive Technology: Using Computers to Change What We Think and Do

    B. J. Fogg · Morgan Kaufmann · 2003

    Cited in Persuasive game

  3. The Grasshopper: Games, Life and Utopia

    Bernard Suits · University of Toronto Press · 1978

    Cited in Where the game lives, Gamification is not a game

  4. The Art of Interactive Design

    Chris Crawford · No Starch Press · 2002

    Cited in Interactivity

  5. Serious Games

    Clark C. Abt · Viking Press · 1970

    Cited in Gamification is not a game, Serious game

  6. Serious Games: Games That Educate, Train, and Inform

    David Michael and Sande Chen · Thomson Course Technology · 2005

    Cited in Educational game, Serious game, Training game

  7. Spelunky

    Derek Yu · Boss Fight Books · 2016

    Cited in Roguelike, Roguelite

  8. Game Mechanics: Advanced Game Design

    Ernest Adams and Joris Dormans · New Riders · 2012

    Cited in Feedback loop

  9. Cybertext: Perspectives on Ergodic Literature

    Espen J. Aarseth · Johns Hopkins University Press · 1997

    Cited in Interactivity

  10. Gamification by Design

    Gabe Zichermann and Christopher Cunningham · O'Reilly Media · 2011

    Cited in Gamification

  11. Uncertainty in Games

    Greg Costikyan · MIT Press · 2013

    Cited in Where the game lives

  12. On Bullshit

    Harry G. Frankfurt · Princeton University Press · 2005

    Cited in Gamification is not a game

  13. Persuasive Games: The Expressive Power of Videogames

    Ian Bogost · MIT Press · 2007

    Cited in Persuasive game

  14. Unit Operations: An Approach to Videogame Criticism

    Ian Bogost · MIT Press · 2006

    Cited in Simulation

  15. What Video Games Have to Teach Us About Learning and Literacy

    James Paul Gee · Palgrave Macmillan · 2003

    Cited in Educational game

  16. Reality Is Broken: Why Games Make Us Better and How They Can Change the World

    Jane McGonigal · Penguin Press · 2011

    Cited in Gamification is not a game, Gameful design

  17. Hamlet on the Holodeck: The Future of Narrative in Cyberspace

    Janet H. Murray · Free Press · 1997

    Cited in Player agency

  18. The History of Metroidvania: Decade One, 1980-1990

    Jeremy Parish · Dark Horse Books · 2026

    Cited in Metroidvania

  19. Handbook of Simulation: Principles, Methodology, Advances, Applications, and Practice

    Jerry Banks (ed.) · Wiley · 1998

    Cited in Simulation

  20. Half-Real: Video Games between Real Rules and Fictional Worlds

    Jesper Juul · MIT Press · 2005

    Cited in Where the game lives, Theme

  21. A Casual Revolution: Reinventing Video Games and Their Players

    Jesper Juul · MIT Press · 2010

    Cited in Format

  22. Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games

    Jon Peterson · Unreason Press · 2012

    Cited in Why “RPG” stopped meaning anything

  23. Role-Playing Game Studies: Transmedia Foundations

    José P. Zagal and Sebastian Deterding (eds.) · Routledge · 2018

    Cited in Why “RPG” stopped meaning anything

  24. Rules of Play: Game Design Fundamentals

    Katie Salen and Eric Zimmerman · MIT Press · 2003

    Cited in Where the game lives, Feedback loop, Mechanic, Player agency, Sandbox, Simulation game

  25. For the Win: How Game Thinking Can Revolutionize Your Business

    Kevin Werbach and Dan Hunter · Wharton Digital Press · 2012

    Cited in Gamification is not a game

  26. You Died: The Dark Souls Companion

    Keza MacDonald and Jason Killingsworth · BackPage Press · 2016

    Cited in Soulslike

  27. Video Games and Learning: Teaching and Participatory Culture in the Digital Age

    Kurt Squire · Teachers College Press · 2011

    Cited in Game-based learning

  28. The Language of New Media

    Lev Manovich · MIT Press · 2001

    Cited in Interactivity

  29. Philosophical Investigations

    Ludwig Wittgenstein · Blackwell · 1953

    Cited in Where the game lives

  30. Digital Game-Based Learning

    Marc Prensky · McGraw-Hill · 2001

    Cited in Game-based learning, Training game

  31. Genre and the Video Game

    Mark J. P. Wolf · University of Texas Press · 2001

    Cited in Why “RPG” stopped meaning anything, Genre, Theme

  32. The Medium of the Video Game

    Mark J. P. Wolf (editor) · University of Texas Press · 2001

    Cited in Perspective

  33. Critical Play: Radical Game Design

    Mary Flanagan · MIT Press · 2009

    Cited in Games for change

  34. Values at Play in Digital Games

    Mary Flanagan and Helen Nissenbaum · MIT Press · 2014

    Cited in Games for change

  35. Dungeons and Desktops: The History of Computer Role-Playing Games

    Matt Barton · A K Peters · 2008

    Cited in Why “RPG” stopped meaning anything

  36. Play Matters

    Miguel Sicart · MIT Press · 2014

    Cited in Playful design

  37. Man, Play and Games

    Roger Caillois (translated by Meyer Barash) · Free Press of Glencoe · 1961

    Cited in Where the game lives, Gamification is not a game, Gameful design, Playful design, Sandbox