Part 2 of 2
What Your Choices in Games Say About You
Given a world without consequences, most players still choose decency: games reveal character because the world is simulated but the choices are real, within limits set by design.
Essays by game
2K Boston, 2007. Discussed in 2 essays.
Part 2 of 2
Given a world without consequences, most players still choose decency: games reveal character because the world is simulated but the choices are real, within limits set by design.
A video game is three things at once: an industrial product, an artistic work and a medium that argues. The most revealing parts of a game sit where the three meet.