Media and Form

Ergodic literature

In short Writing the reader has to work to get through, by choosing, arranging or operating it.

Definition

Ergodic literature is Espen Aarseth's name, from his 1997 book Cybertext, for texts that require "nontrivial effort" to traverse. Reading a novel takes effort too, but only the trivial kind: moving the eyes and turning the pages. An ergodic text makes the reader choose a path, arrange its parts or operate it before there is anything to read. The category is older than computers: sonnets cut into interchangeable strips, a novel in a box of unbound sections, branching paperbacks for children. Aarseth used it to set games and literature side by side on the same terms, and on that view video games are the fullest form of ergodic literature.

Not to be confused with

  • Interactivity

    Interactivity means the work responds to input; an ergodic text may only demand effort, like a box of unbound chapters that never responds.

  • Player agency

    Agency is the felt power to make meaningful choices; ergodic effort can be pure labour with no sense of choosing anything.

Where the game lives

  • rules: used
  • goals: dropped
  • feedback: dropped
  • uncertainty: dropped
  • choice: used
  • play: not essential

Ergodic texts keep choice and the rules for moving through them. Most drop goals and feedback, which is where games go further.

used dropped

Examples

  • Cent mille milliards de poèmesRaymond Queneau, 1961

    Ten sonnets cut into strips, one line per strip, for 10^14 possible poems.

  • The UnfortunatesB. S. Johnson, 1969

    A novel in a box of 27 unbound sections; only the first and last are fixed.

  • Choose Your Own AdventureBantam Books, 1979

    Branching paperbacks that sold more than 250 million copies by 1999, by the publisher's own count.

In the essays

Part 1 of 2

Why Games Hit Harder Than Books and Movies

Books tell and films show; games make you do, and then hold you responsible. That makes them not the highest art but the most participatory one.

15 min read

Sources

  1. BookEspen J. Aarseth. Cybertext: Perspectives on Ergodic Literature. Johns Hopkins University Press, 1997. Reading list
  2. WebsiteOur History. Chooseco.